The Shape of Everything: The Wilderness
Occasionally someone, usually an aspiring indie dev, will ask me how I do it and my standard answer is “lots of practice”. While it might sound like a funny quip, there’s more truth in there than not. I notice if I haven’t released an update in a while, the harder it is to ship. I got out of practice. But it’s OK, I’ve been here before and I know what to do. It’s been working so far.
So yes, shipping software really does get easier with practice, and especially time. It’s an experience thing. You fail, you learn, you hopefully improve.
• 17 September 2014
App screenshots: I’m almost certain that this app screenshot pattern is very successful at increasing installation conversion. A short caption explains what the screenshot and the app’s main purpose is about.
• 17 September 2014 • 4 notes
Unread is Now a Supertop App
Supertop, the folks behind Castro — my favorite podcast app — are the new home for Unread, the RSS reader for iPhone and iPad that you have probably heard of by now. I am really happy for this news. Since I moved on to my new job at Bloglovin, Unread had become something akin to a beloved…
Excited to see what will the Supertop guys will do with Unread.
• 12 September 2014 • 11 notes
Kindly Asking for Ratings and Reviews - Ryan Harter
One of the most important factors in determining whether or not people will buy your app is the rating. Especially if your app isn’t free, …
Great insights on how a really fantastic app asks for ratings and reviews from its users.
I think that many app developers are not focusing enough or they are doing a really poor job when it comes to asking for ratings and reviews.
• 8 September 2014
Michael Jurewitz - Çingleton 2012 from Çingleton on Vimeo.
Even if this presentation is Apple and App Store focused the main majority of Michaels’ advices should be applied also by Android developers to have a change to succeed.
It’s a must see.
• 6 September 2014
A lot of us are building mobile apps these days and that means we’re sampling each other’s products pretty heavily. Right now, I’ve got a folder full of ~200 apps that I’ve downloaded for research. There have been many times I wish I could have jumped inside the product designer’s head to see what they learned during the experience of building these apps.
Scott talks about the design decisions that were made while developing Tappy and the leasons learned along the way. Great read.
• 4 September 2014
Fetch: Product Hunt Client - Android Apps on Google Play
This weekend I’ve worked on a Product Hunt client for Android called Fetch.
Right now the app is in Read-Only mode but in the next version users will be able to login, post a new product, upvote and comment.
• 25 August 2014